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Don't worry, there will still be spoilers!įor as long as I’ve been playing Shadow Era, terms like "aggro", "control", "combo", "beatdown", "rush", "stall", "solo", "mill", etc. In today's article, I'm going to adopt a slightly different format and present content as a starting point for discussion and collaboration, rather than the usual one-way self-contained article designed to disseminate information. (If you've missed any of the preceding ones, be sure to head back to the article that announced the set and then follow the links at the bottom of that for the subsequent articles.) Welcome to the sixth article in our Lost Lands spoiler series. Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.Lost Lands: Deck Archetypes in Shadow Era.
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Mod friendly game system with built-in map editor.
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Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments through the period.6 difficulty levels allow the challenge to increase as you develop your battlefield skills.Historical battle AI customised to the historical tactical situation. Effective AI makes sound tactical decisions.In skirmishes players can pick their armies from the army list or allow the computer to pick the army for them.Skirmish scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.Each faction has multiple lists covering the development of their armies through the 16th and 17th centuries. Armies covered include numerous Japanese clans, Ikko Ikki, Wokou Pirates, Joseon Korean, Ming Chinese, Chinese and Tribal rebels, Eastern and Western Mongols, Jurchen and Imperial Manchu (Qing Chinese) armies. Skirmish system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps.Single player and multiplayer battle modes.Named generals who can influence combat and morale of units under their command as well as engage enemy generals in personal combat.Easy to use interface, hard to master gameplay.Classic Turn-based, tile based gameplay.The results of each battle will have long-term effects on the strength, experience and elan of your units. The decisions you make on the strategic map will affect the forces available to you in battle. Terrain, manpower, supply, attrition, sieges and economic damage all need to be taken into account. Campaign mode allows you to rewrite history as you play through key campaigns of the era.Historical scenarios covering key engagements of the period.Unique graphic style influenced by Japanese paintings.Accurate simulation of East Asian battle in the 16th and 17th centuries, particularly the Sengoku Jidai (Japanese Warring States period) and Imjin War (Japanese invasion of Korea and Chinese intervention).In this time of turmoil, Asia is yours for the taking! To become the Japanese Shogun, to overthrow the Emperor of the Middle Kingdom, or to establish a Pan-Asian Empire, one requires mastery of the battlefield. Become more ambitious and achieve regional domination through the operational campaign layer where you have to deal with the consequence of preceding battles. Lead your chosen army and their generals to victory in set-piece historical battles or "what-if" skirmish situations against an AI or human opponent. Take command of diverse armies which employ varying tactical doctrines.
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Other armies from East Asia are also made available to simulate different conflicts across the region. Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent time primarily focusing on the Japanese Warring States period and Japanese Invasion of Korea. These seemingly separate internal conflicts will pave the way for an international war involving the three countries. In China, the might of the Ming dynasty is waning due to rebellions and foreign incursions. In Korea, the Joseon dynasty is paralysed by factional struggle within the royal court. A civil war is brewing as regional lords actively expand their influence.
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In Japan, the ruling Shogun family has lost its grip on the country. Sixteenth century East Asia is in turmoil.